Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, October 7, 2010

No wonder I'm late. Why, this watch is exactly two days slow.

Definitely more than that, I think.

For the past couple of weeks I have been catching up with my computing class - but alas! I've let down my SDI blog! Shock! Horror!
Loaf of horror!

The tank game (since the last post) has been untouched, as is that car game - but, due to unforeseen consequences, I will no longer be working on a 3D car game. Instead, I'm going back to basics - something that we have all missed from the beginning.

That is right - you're seeing the first mockup I have ever done in my entire life. Sure, it looks crap, but with a little imagination you could think of this new project (Which surprisingly enough is for my computing project, not SDI) as a HD remix of Micro Machines (Use your imagination if you want to see that HUD)! Of course, it won't be using that name outright (Due to copywrite concerns and such), but it shall play just like, well, all of the Micro Machines sequels should have played like. Good 'ole topdown 4-player car action.

Expect more on this later on (Resources are yet to be completely achieved in terms of what I need, to what I have)

AND FOR THE LAST TIME, I HAVE CHANGED MY EMAIL TO: tainted.fortune@gmail.com
Regor2012, if you're going to continue to send mail to my no longer accessible email account, prepare for the news that, well, I won't be able to receive the news that you send to me!

Monday, July 19, 2010

An update on that tank game

The title screen is now almost fully functional (Accompanied with a sweet tank graphic that I drew one day and then digitally coloured it late at night - though this is only the placeholder graphic. Once I get Adobe Illustrator, I will remaster this image) with several special effects going off in the background to make it as "professional" as a game can get.

I'm currently introducing two weapons - one called for a complete re-write as to how the players interact with their tanks, and the other doesn't really quite work (for some reason) yet.
  1. A.T.T.A.C.K.E.D
This acronym stands for something, but I'll have to get back to my friend to remember what it is - it's basically a weapon powerup that allows you to teleport to the nearest point of a wall that you're pointing at, or if you're pointing at a player (and no walls are between) you may choose to swap places.
  1. The F*** upper-er
This "powerdown" randomizes the keys of the opposing player for a small amount of time.