The title screen is now almost fully functional (Accompanied with a sweet tank graphic that I drew one day and then digitally coloured it late at night - though this is only the placeholder graphic. Once I get Adobe Illustrator, I will remaster this image) with several special effects going off in the background to make it as "professional" as a game can get.
I'm currently introducing two weapons - one called for a complete re-write as to how the players interact with their tanks, and the other doesn't really quite work (for some reason) yet.
- A.T.T.A.C.K.E.D
This acronym stands for something, but I'll have to get back to my friend to remember what it is - it's basically a weapon powerup that allows you to teleport to the nearest point of a wall that you're pointing at, or if you're pointing at a player (and no walls are between) you may choose to swap places.
- The F*** upper-er
This "powerdown" randomizes the keys of the opposing player for a small amount of time.
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