Wednesday, July 15, 2009

Halo, from the Elite's point of view.

So well all know where ACPS went (My topdown car physics GTA2-esque physics program) project, it went fairly well - new stuff added and such (along with my other projects, they all were pretty successful), but I have decided to pool my skills (and projects) into a demo level for a game idea I have been sitting on for quite a while.

Halo, ELITE.

This project's idea is to re-create the first Halo game (Combat Evolved) in a top down perspective (Top Down shooter, similar to the first GTA), from the "Covenant Elite"'s view of warfare. Usually in the Halo trilogy, you play as a human "Chief" - the "Master Chief". This project will be the opposite in terms of playable species - you will play as the aliens instead.

All I need to do now is to get together all my sprites, program codes, and complete it as a presentable demo.

References:
Covenant Elite: http://en.wikipedia.org/wiki/Elite_(Halo)
Halo (developed by Bungie): http://www.bungie.net/projects/halo/default.aspx

Monday, June 22, 2009

Kickoff

Alright, first journal post (since 2 months ago >_>) and I gotta say, I'm overworked - and I have a multitude of projects that I would all love to finish them off, but I have limmited time to do so.

Well, this is where I draw the line. I have 3 game ideas in progress, all of them pretty sweet - and I'm asking you on what I should program.

1: Halo Fangame.
I have already sprited most of the enemies - that being Marines. That's right, you heard me - you will be playing as the Covenant, a certain Elite.

2: GTA-esque game.
The physics is better than GTA-2, now all I need is someone to pick what to do.

3: Liero Fangame.
I'm feeling lazy right now, if you want to know what this is - go search "Gusanos" in Google.